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Please use the menu on the left to navigate
through this resource
An English Classic
Activities
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1.
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Find a picture of a stained glass window, or visit your local
church for inspiration. Select a few key colours and shapes and
draw a fictional literary character of your choice in the form of a
stained glass window. Discuss how easy/difficult it was to apply
this style to a different subject matter.
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2.
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Select ('steal' or 'appropriate') a medieval or modern source
for visual inspiration, for example, medieval manuscript
illustrations, drawings of a Renaissance artist, Romantic poetic
descriptions, Victorian architecture, modern catwalk models, and so
on. Select one of the styles and with it create a drawing of one of
the 'Gawain' characters. Compare your outcome with another person's
who chose a different source of inspiration. How have your
different choices affected the nature of the character you have
drawn?
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3.
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Examine the poem 'Sir Gawain and the Green Knight' and select
one of the descriptive passages, for example the description of the
castle or the Green Knight. Draw an image that faithfully
represents the description in the text. Compare your drawing with
those of colleagues and observe similarities and differences. How
does this affect your interpretation of 'imaginative realism'?
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4.
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Selecting your own favourite celebrity, discuss which 'Gawain'
character they would be best suited to perform. Discuss how their
accent/dialect/vocal mannerisms would affect the production. This
activity will help you understand the importance of casting and how
sound influences meaning and reception.
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5.
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Select a particular musical style, for instance, rock 'n' roll,
rap, hip-hop or pop. Extract a few key tones (sounds) and rhythms.
Apply your chosen style to the visuals of a seduction or hunting
scene. Now ask whether 'modern' sounds alter the experience of
viewing the animation.
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6.
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Select a recording of a silent movie which already has a musical
soundtrack, for example, one of Charlie Chaplin's movies. Create an
alternative voice recording of dialogue and sound effects to match
the action. Combine ('sound mix') these elements together, paying
attention to which audio tracks should be louder/quieter.
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7.
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Complete the chart below by placing the number of the production
member next to the activity that they carry out. (More than one
member can be assigned to the same activity and one member can be
assigned to more than one activity.)
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- animator
- clean-up Artist
- art director
- sound editor
- sound mixer
- actors
- composer
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Job
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Carried out by
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Paintbrush
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Voice recording
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Lip sync
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Rough drawings
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Animatic
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Style sheets
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Foley
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Sound fx
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Music score
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Dope sheet
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Paint box
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8.
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Identify a short story you think would lend itself to an
exciting animation treatment.
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- Decide upon visual sources for inspiration.
- Negotiate which parts you will include or edit from the
text.
- Create a short script.
- Make line drawings to match the developments of the story.
- Choose your actors and make a voice recording.
- Flicking the papers, add layers to create movements.
- Scan your drawings into a computer.
- Colour in the drawings.
- Make into a PowerPoint presentation. Apply audio.
- In PowerPoint it is possible to dictate how many seconds the
slide will appear on screen. Making a simple 'dope sheet,' decide
how long each slide will be on show. (Obviously lip-sync will not
be possible).
- Screen your première.
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Alternatively, if you have access to the internet, visit one of
the 'making animations' websites listed in the Web Links section of
these notes and try a computer-generated animation.
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9.
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Compare the 'Gawain' animation to one of the other 'Gawain'
adaptations.
Discuss the differences in production techniques and compare the
effectiveness of each adaptation.
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10.
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Consider other medieval texts, such as 'The Canterbury Tales',
cycle and morality dramas, civic pageants and the dream visions.
Discuss the suitability/difficulty of animating these texts. Are
there any visual features common to them? Do you think the
co-existence in the Middle Ages of an oral tradition has any impact
on our ability to adapt these texts into a visual medium?
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11.
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Consider other modern adaptations of medieval texts. What is
your verdict on modern interpretations of medievalism? You could
discuss, for instance, the Arthurian films, live drama shows, the
evidence of 'dream vision' influence in modern television shows,
the animations of selected Canterbury Tales, the children's
programmes of the Aesop's fables, and so on.
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