Channel 4 Learning


DESIGN AND TECHNOLOGY
Making It: Programmes 27–39
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Aims | Outline | Curriculum Relevance | Background | Activities | Links | Image and Link to Print Version

Making It: Programmes 27–39
Programme 38: Digging Dirt and Making Pannies

Aims

After watching the programme, pupils should be able to:

  • measure and mark out materials;
  • communicate design ideas in different ways, bearing in mind aesthetic qualities, and the use and purpose for which the product is intended;
  • explore the sensory qualities of materials and how to use materials and processes;
  • assemble, join and combine components and materials accurately;
  • design and make assignments using stiff and flexible sheet materials and textiles.

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Outline

Behind the freeway, a group of Australian teenagers is hard at work, digging up some waste ground and piling the earth into ridges and humps. They pour water on the piles of earth and beat them hard with a spade to make them firm and strong.

When their earthworks have dried out, they make a perfect set of ramps, slopes, humps and dips for practising with their BMX bikes. There are semicircular sets of ramps called 'half-pipes' where you can get up speed to do spectacular jumps, as well as banks and ledges along the track to climb, jump or swerve around. They call it 'dirt jumping' and part of the appeal is that you customise your track to include all your favourite features.

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Curriculum Relevance

  • Art: investigating and making art, craft and design.
  • Science: forces.

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Background

The letters BMX stand for Bicycle Motor Cross. BMX biking started in the late 1960s in Southern California, USA. The first BMX competition, or 'moto' was organised in 1970. A BMX bike has smaller wheels than a standard bike and a smaller, lower and more solid bike frame. The handlebars are longer and BMX bikes only have a single gear, which puts more pressure on the rider to perform well.

To make it as a BMX biker, you have to know your slang. Scabs and scars are known as 'bacon' and can be caused by an accident such as an 'endo' (going over the handlebars) or even a 'face plant' (head-on crash). Obstacles on the track include a 'berm' (banked up corner), 'rollers' (bumps), 'tabletop' (a long flat jump) or 'sweeper' (a wide curve). Tricks include a 'carve' (taking a corner at high speed) and a 'whoop-de-doo' (three or more short jumps in a row). You have to be careful not to get 'squirrely' (out of control) though, or you can end up 'mud-diving' (just what it sounds like)!

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Activities

Make a Marble Run

You will need: bucket of earth; trowel; watering can; marbles. You will also need a large, flat area to work on.

  1. Your aim is to make an obstacle course from earth that you can race marbles along.
  2. Add a little water to the bucket of earth, being careful not to make it too wet.
  3. Mix the earth and water together with the trowel until it becomes thick, stodgy mud.
  4. Find a flat area where it is all right to work. Using your hands and the trowel, build up a set of ramps, ridges and dips using the wet earth. Press the earth into shape firmly and beat it all over with the blade of the trowel.
  5. At the start of the marble run, you will need a steep slope, so that your marble can get up some speed before running into its first obstacle.
  6. As you make your obstacles, imagine the path your marble will take. Try the marble on short parts of the run from time to time. Are there places where it gets stuck? If so, flatten these out with the trowel and re-model them.
  7. When your earthworks are finished, let them dry out.
  8. Finally, try the marble run. You and a friend could race different marbles. Do larger, heavier marbles work best, or smaller lighter ones?

Make a Minute Timer

You will need: large metal tray; modelling clay; marbles; watch or clock with minute hand.

  1. Press the modelling clay onto the tray to make ridges, humps and dips that a marble could run along. You will need to begin with a steep slope, to help your marble pick up speed.
  2. Time how long it takes a marble to run from one end of the tray to the other. Repeat the test and check carefully – does it always take the same amount of time for the marble to make its journey?

Can you modify your marble run so that it takes exactly one minute for the marble to complete it?

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Links

BMX photos and videos:
http://bmxultra.com/pictures/

An Australian BMX gallery:
www.bicycles.net.au/gallery/kabmx/

Online BMX museum:
www.bicyclechannel.com/bmxmuseum.htm

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