Each programme
concentrates on a single mathematical idea in a child-friendly way,
and ends with a question or activity for the teacher or carer to
explore after viewing. Each programme features a combination of
various elements:
* An episode
from a 3-D animated soap opera which is set on board the luxury
cruise ship SS Mathematical, where the human Number Crew (Fiz, Flo,
Bradley, Baby Bunting and their parents Ted and Mirabelle) look
after the needs of 20 charming but demanding animal passengers. In
each episode, the Number Crew encounter a problem which can only be
solved by the application of mathematical knowledge and skills.
Viewers are encouraged to help the Number Crew identify the concept
at the heart of the problem, develop strategies and skills to solve
it, then sail on into untroubled waters.
* One or two
songs about the mathematical idea on which the programme is
focused. Songs are an infectious form of rote learning so children
can learn the mathematical facts by heart; others explore the rule
or principle behind the programme. If nothing else, the songs are
fun to hear and fun to sing.
* 2-D
animation is used to illustrate the songs or calculations, showing
the maths within each programme in an entertaining way. Being
visible on screen the maths becomes clear, explicit and
memorable.
* Real-life
examples in which number knowledge and skills are acquired and
applied. These demonstrate the connection between maths and life
and include home, school, parks, shops and other out-of-school
locations. These sequences are stylish, set to music, and relevant
to children.
* Living
Numbers: children who 'become' numbers, number sequences and
calculations and act out the maths. In this way the living numbers
help make the maths clear and fun, and illustrate links between
Maths and PE games. They also show that children can experience
maths with their whole body as well as their minds.
* Studio
sequences in a spectacular seaside set. These link all the other
elements together. The presenter, Matthew Lyons, leads the viewers
through the maths. He uses song, demonstration and explanation to
make the maths clear and direct. Different parts of the set
illustrate different types of mathematical learning. For example,
the number lines children have in the classroom are reflected in
our Number Line - but on a grand scale, like a world of numbers
theme park. As Matthew drives up and down the Number Line or
investigates the Number Square in his Number Car, he explores the
number system in exactly the way a teacher might - but using all
the resources of television that are at his disposal. Similarly,
the Quiz Set, or the 'Try Your Skill' Booth is where Matthew,
playing 'What's That Number?', encourages the development of quick
mental skills that modern maths teaching expects of
children.
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